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(Redirected from Draft:Fran Bow)

Pages in category 'Characters'. The following 56 pages are in this category, out of 56 total. Video Games Fran Bow Fran Bow Character Report. What Fran Bow Character are you? What is your best trait? Nice and polite. Loyal and sweet. I don't have a good trait. Gentleman and polite Log in or sign up. Show discussion 7 Popular Same author New More.

Fran Bow
Developer(s)Killmonday Games
Publisher(s)Killmonday Games
Designer(s)Natalia Martinsson
Composer(s)Isak Martinsson
EngineGameMaker Studio[1]
Platform(s)Microsoft Windows, OS X, Linux, Android, iOS
ReleaseWindows, OS X, Linux
August 27, 2015
Android
February 16, 2016
iOS
March 5, 2016
Genre(s)
Mode(s)Single-player

Fran Bow is an independent dark fantasyadventure video game with a strong gothic horror aesthetic. It was developed and published by Killmonday Games in 2015.

Gameplay[edit]

Like other adventure games, gameplay involves seeking various objects in the game world in order to combine and use them to solve puzzles, and speaking with many characters to learn more about the world and how to progress. In one scene, the player controls the protagonist's cat. Additionally, a small portion of Fran Bow consists of minigames within the broader narrative that present more complex logical challenges.

Plot[edit]

Set in 1944, the game tells the story of Fran, a ten-year-old girl struggling with mental illness after witnessing the violent murder of her parents. After being found alone in the woods, Fran is admitted to Oswald Asylum and separated from her black cat and only friend, Mr. Midnight. Under the care of psychiatrist Dr. Marcel Deern, Fran is administered pills. The pills cause vivid hallucinations of a parallel hyperreality, filling the Oswald Asylum with smears of blood, mysterious messages, grisly torture, human subject research in psychology and neurology, and otherworldly shadow beings. Driven to escape her imprisonment, find her cat and return home, Fran passes into this other world. Still searching for an explanation of her parents' murder, Fran finds herself transformed into a tree in a world called Ithersta, a land where vegetables and roots live in harmony. After departing Ithersta, she encounters a giant skeletal creature named Itward. Itward helps Fran in her search for her cat.

Throughout the game, Fran and other characters grapple with psychological trauma, survive the abuse of parents and doctors, and learn what it means to live amongst other humans and spirits.

Development[edit]

Fran Bow was developed by Swedish studio Killmonday Games, composed of Natalia Martinsson (née Figueroa) and Isak Martinsson. The plot of the game includes autobiographical elements from Natalia's life, and she described the process of creating the game as therapeutic. The game was part-funded through an Indiegogo crowdfunding campaign, raising $28,295 in August 2013. The game was released for desktop platforms in 2015, and mobile versions followed in 2016.[2][3]

Reception[edit]

Fran Bow sold 10,000 copies in its first month.[1] The game received a score of 70/100 on reviews aggregation website Metacritic, indicating a mixed response.[4] Adam Smith, writing at Rock, Paper, Shotgun, gave the game a positive review, describing it as a game that 'sits alongside Wonderland and Oz – imaginative, strange, unsettling, intelligent and charged with a rare and beautiful sense of hope'. Smith felt however, that some plot threads were not satisfactorily concluded.[5] Joel Couture, in an article for Gamasutra, used Fran Bow to discuss the merits of an ambiguous ending; Figueroa responded that she preferred to 'give the answers in a metaphorical way', allowing players to interpret those signals through their own experiences.[6]

References[edit]

  1. ^ ab'Fran Bow and the Mortem-Post'. Killmonday Games. Oct 2, 2015. Archived from the original on 2016-09-28.
  2. ^Walker, John (2013-08-22). 'Interview: Killmonday On Fran Bow, Mental Health, Beauty'. Rock, Paper, Shotgun. Retrieved 2016-04-22.
  3. ^Figueroa, Natalia (2013-07-01). 'FRAN BOW : A Very Creepy Point & Click Adventure Game'. Indiegogo. Retrieved 2016-04-22.
  4. ^'Fran Bow'. Metacritic. Retrieved 2016-04-22.
  5. ^Smith, Adam (2015-09-04). 'Fran Bow Is A Worthy Heir To Wonderland'. Rock, Paper, Shotgun. Retrieved 2016-04-22.
  6. ^Couture, Joel (2015-09-04). 'Fran Bow and the appeal of the ambiguous ending'. Gamasutra. Retrieved 2016-04-22.

External links[edit]

Fran
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fran_Bow&oldid=935941883'
(Redirected from Draft:Fran Bow)
Fran Bow
Developer(s)Killmonday Games
Publisher(s)Killmonday Games
Designer(s)Natalia Martinsson
Composer(s)Isak Martinsson
EngineGameMaker Studio[1]
Platform(s)Microsoft Windows, OS X, Linux, Android, iOS
ReleaseWindows, OS X, Linux
August 27, 2015
Android
February 16, 2016
iOS
March 5, 2016
Genre(s)
Mode(s)Single-player

Fran Bow is an independent dark fantasyadventure video game with a strong gothic horror aesthetic. It was developed and published by Killmonday Games in 2015.

Gameplay[edit]

Like other adventure games, gameplay involves seeking various objects in the game world in order to combine and use them to solve puzzles, and speaking with many characters to learn more about the world and how to progress. In one scene, the player controls the protagonist's cat. Additionally, a small portion of Fran Bow consists of minigames within the broader narrative that present more complex logical challenges.

Plot[edit]

Set in 1944, the game tells the story of Fran, a ten-year-old girl struggling with mental illness after witnessing the violent murder of her parents. After being found alone in the woods, Fran is admitted to Oswald Asylum and separated from her black cat and only friend, Mr. Midnight. Under the care of psychiatrist Dr. Marcel Deern, Fran is administered pills. The pills cause vivid hallucinations of a parallel hyperreality, filling the Oswald Asylum with smears of blood, mysterious messages, grisly torture, human subject research in psychology and neurology, and otherworldly shadow beings. Driven to escape her imprisonment, find her cat and return home, Fran passes into this other world. Still searching for an explanation of her parents' murder, Fran finds herself transformed into a tree in a world called Ithersta, a land where vegetables and roots live in harmony. After departing Ithersta, she encounters a giant skeletal creature named Itward. Itward helps Fran in her search for her cat.

Throughout the game, Fran and other characters grapple with psychological trauma, survive the abuse of parents and doctors, and learn what it means to live amongst other humans and spirits.

Development[edit]

Fran Bow was developed by Swedish studio Killmonday Games, composed of Natalia Martinsson (née Figueroa) and Isak Martinsson. The plot of the game includes autobiographical elements from Natalia's life, and she described the process of creating the game as therapeutic. The game was part-funded through an Indiegogo crowdfunding campaign, raising $28,295 in August 2013. The game was released for desktop platforms in 2015, and mobile versions followed in 2016.[2][3]

Reception[edit]

Fran Bow sold 10,000 copies in its first month.[1] The game received a score of 70/100 on reviews aggregation website Metacritic, indicating a mixed response.[4] Adam Smith, writing at Rock, Paper, Shotgun, gave the game a positive review, describing it as a game that 'sits alongside Wonderland and Oz – imaginative, strange, unsettling, intelligent and charged with a rare and beautiful sense of hope'. Smith felt however, that some plot threads were not satisfactorily concluded.[5] Joel Couture, in an article for Gamasutra, used Fran Bow to discuss the merits of an ambiguous ending; Figueroa responded that she preferred to 'give the answers in a metaphorical way', allowing players to interpret those signals through their own experiences.[6]

.© 2012 - 2020 SCS Software s.r.o.All brand names, trademarks, registered marks, logos, and symbols on vehicles in the game are property of their rightful owners. Mercedes-Benz' and 'Three pointed star in a ring' are trademarks of Daimler AG and used under license by SCS Software s.r.o.The RENAULT trademarks and designs are registered rights of or licensed to the AB Volvo Group and are used pursuant to a license.The VOLVO trademarks (word and device), other related trademarks, if applicable, and the Volvo designs are licensed by the AB Volvo Group. Truck simulator pro 2 1.6 mod apk. Used with kind permission.The MAN® trademarks and designs are registered rights of MAN Truck & Bus AG and are used under license to SCS Software s.r.o.'

References[edit]

  1. ^ ab'Fran Bow and the Mortem-Post'. Killmonday Games. Oct 2, 2015. Archived from the original on 2016-09-28.
  2. ^Walker, John (2013-08-22). 'Interview: Killmonday On Fran Bow, Mental Health, Beauty'. Rock, Paper, Shotgun. Retrieved 2016-04-22.
  3. ^Figueroa, Natalia (2013-07-01). 'FRAN BOW : A Very Creepy Point & Click Adventure Game'. Indiegogo. Retrieved 2016-04-22.
  4. ^'Fran Bow'. Metacritic. Retrieved 2016-04-22.
  5. ^Smith, Adam (2015-09-04). 'Fran Bow Is A Worthy Heir To Wonderland'. Rock, Paper, Shotgun. Retrieved 2016-04-22.
  6. ^Couture, Joel (2015-09-04). 'Fran Bow and the appeal of the ambiguous ending'. Gamasutra. Retrieved 2016-04-22.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fran_Bow&oldid=935941883'

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